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Computer graphics : from pixels to programmable graphics hardware / Alexey Boreskov, Evgeniy Shikin.

By: Boreskov, Alexey.
Contributor(s): Shikin, Evgeniy.
Material type: TextTextSeries: Chapman & Hall/CRC computer graphics, geometric modeling, and animation series.Publisher: Boca Raton, [Florida] : CRC Press, [2014]Description: xx, 543 pages, 8 pages of unnumbered color plates : illustrations ; 25 cm.ISBN: 9781439867303 (hardback : acidfree paper).Subject(s): Computer graphics | Computer graphics -- MathematicsDDC classification: 006.6 Other classification: COM012000 | COM012040 Online resources: Cover image Summary: "Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describes rasterization, hidden surface removal, and fixed and programmable pipeline. Suitable for a one-semester course, the book requires only basic knowledge of analytic geometry, linear algebra, and C++. It includes questions and practical examples (mostly using OpenGL3.0) and provides full source code and other materials on a supplementary website"-- Provided by publisher.
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Item type Home library Call number Status Date due Barcode Item holds
Book Book KCST Library
006.6 Bo Co (Browse shelf) Available 1000000217
Total holds: 0

Includes bibliographical references and index.

"Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describes rasterization, hidden surface removal, and fixed and programmable pipeline. Suitable for a one-semester course, the book requires only basic knowledge of analytic geometry, linear algebra, and C++. It includes questions and practical examples (mostly using OpenGL3.0) and provides full source code and other materials on a supplementary website"-- Provided by publisher.

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