Computer graphics /
Schaum's outline of theory and problems of computer graphics
Zhigang Xiang, Roy A. Plastock
- 2nd
- New York: McGraw-Hill; 2000
- 341 p.
Introduction Image representation Scan conversion Two-dimensional transformations Two-dimensional viewing and clipping Three-dimensional transformations Mathematics of projection Three-dimensional viewing and clipping Geometric representation Hidden surfaces Color and shading models Ray tracing appendix 1: Mathematics for two-dimensional computer graphics Appendix 2: Mathematics for three-dimensional computer graphics