000 01108nam a22002297a 4500
999 _c7975
_d7975
005 20231102084126.0
008 231102b ||||| |||| 00| 0 eng d
020 _a9780071357814
040 _cKCST
082 _a006.6
_bXi Co
100 _aXiang, Zhigang
_97811
245 _aComputer graphics /
_cZhigang Xiang, Roy A. Plastock
246 _aSchaum's outline of theory and problems of computer graphics
250 _a2nd
260 _aNew York:
_bMcGraw-Hill;
_c2000
300 _a341 p.
505 _a Introduction Image representation Scan conversion Two-dimensional transformations Two-dimensional viewing and clipping Three-dimensional transformations Mathematics of projection Three-dimensional viewing and clipping Geometric representation Hidden surfaces Color and shading models Ray tracing appendix 1: Mathematics for two-dimensional computer graphics Appendix 2: Mathematics for three-dimensional computer graphics
650 _aComputer graphics
_9406
650 _aComputer graphics
_v Problems, exercises, etc
_97812
700 _aPlastock, Roy A.
_97813
942 _2ddc
_cBO